AI Self-Growth System
Asset Reuse Engine
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Asset Reuse Engine: Lock Speed into the System
"True growth is not writing more code, but letting the same assets keep producing new products."
What you will get in this chapter
- Minimum viable asset reuse system (MVS)
- Asset reuse SOP and layered strategy
- Core metrics and acceptance checklist
One-sentence definition
Asset reuse = build once, ship many: templates + components + processes.
Reuse is not about convenience, it makes speed a system capability.
Minimum viable asset reuse system (MVS)
| Step | You need | Acceptance result |
|---|---|---|
| Template repo | One reusable product template | New product runs within 1 hour |
| Component library | UI + common business components | Reuse rate >= 70% |
| Config center | Build/tracking/deploy configs | New project ships with zero config |
Qualified signal: from copy to publish <= 1 day.
Asset reuse SOP (standard process)
- Asset inventory: UI, copy, SEO, tracking, workflows
- Abstract commonality: reuse the 80% that is identical
- Package modules: split into
packages/ui/packages/features - Template: fixed structure and default pages
- Release governance: versioning and change logs
- Reuse review: monthly reuse rate and launch speed
Asset reuse layers
| Level | Asset type | Reuse strategy |
|---|---|---|
| L1 | UI components | 100% reuse |
| L2 | Page templates | 80% reuse + config |
| L3 | Business flows | 60% reuse + parameters |
| L4 | Core business | 20% reuse + custom |
Principle: the lower the layer, the more unified; the higher the layer, the more differentiated.
Core metrics (must track)
Definition (default):
- Time window: unless stated otherwise, use the last 7 days rolling.
- Data source: use one trusted source (GA4/GSC/platform console/logs) and keep it consistent.
- Scope: only the current product/channel, exclude self-tests and bots.
| Metric | Meaning | Pass line |
|---|---|---|
| Reuse Ratio | Reuse share | >= 70% |
| Time-to-Launch | New product launch time | <= 1 day |
| Fix Propagation | Time for fixes to propagate | <= 24 hours |
| Template Freshness | Template version lag | <= 1 version |
Acceptance checklist
A unified template repo can start a new project within 1 hour
A component library covers 70% of UI and common modules
Templates are regularly synced, not stuck on old versions
Common mistakes
- Over-abstraction -> reuse becomes slower
- Only reuse UI -> business flows still rebuilt
- Templates not updated -> new projects ship outdated
Community case addendum (from developer communities)
The following are public community shares. Metrics are self-reported or taken from public pages and are not independently verified:
- HN Show HN: The author built an embedded widget because multi-site updates were costly. It can "update once enjoy everywhere" and plans to integrate YouTube/Stripe/GitHub; this reflects cross-site asset reuse and one-to-many maintenance. Link: https://news.ycombinator.com/item?id=44423663
Summary
Key takeaways
1. The goal of reuse is to shorten launch time, not show off.
2. Reuse lower layers first, then differentiate higher layers.
3. Templates must be maintained, or reuse collapses.
Portfolio strategy section summary
You have built a scalable tool matrix:
- Portfolio strategy: spread risk with a tool matrix
- Unified passport: connect accounts and identity
- Cross-promotion engine: circulate traffic inside the matrix
- Asset reuse engine: ship new products fast
The portfolio strategy section ends here. Next is the Automation Endgame: keep the system low-touch and prepare for sale.
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