AI Self-Growth System
Gamified Sharing Mechanism
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Gamified Sharing Mechanism: The Magic of PBL
"Do not ask users to share. Tempt them to share."
What you will get in this chapter
- A minimum viable gamification system (MVS)
- Gamification SOP
- Key metrics and anti-abuse strategies
One-sentence definition
Gamified sharing = task-driven + instant reward + social feedback.
Sharing is essentially "task completion"; rewards decide the willingness to share.
Minimum viable gamification system (MVS)
| Step | You need | Acceptance result |
|---|---|---|
| Task | 1 share task | Users can understand and execute |
| Reward | Credits / unlock features | Takes effect immediately |
| Tracking | Referral links | Can distinguish sources |
Qualified signal: task completion rate >= 10%.
Gamification SOP (standard process)
- Define tasks: share once / invite one person
- Design rewards: points / unlock features / remove watermark
- Instant feedback: pop-up or toast on completion
- Visible progress: how many steps left to unlock
- Anti-cheat: limit by IP/device
Common incentive types
| Incentive | Mechanic | Best for |
|---|---|---|
| Credits | Invite 1 = 10 credits | Usage-based tools |
| Feature unlock | Share unlocks Pro | Tiered products |
| Remove watermark | Share to remove watermark | One-time tools |
| Leaderboard badge | Top 10 contributors | Community products |
Core metrics (must track)
Definition (default):
- Time window: unless stated otherwise, use the last 7 days rolling.
- Data source: use one trusted source (GA4/GSC/platform console/logs) and keep it consistent.
- Scope: only the current product/channel, exclude self-tests and bots.
| Metric | Meaning | Pass line |
|---|---|---|
| Task Completion | Task done / task shown | >= 10% |
| Referral Conversion | Successful invites / invite clicks | >= 20% |
| Reward Cost | Cost per reward | < user value |
| Abuse Rate | Abnormal invite share | <= 5% |
Acceptance checklist
Task and reward rules are clear
Rewards apply instantly and create positive feedback
Anti-abuse rules are configured and monitored
Anti-abuse strategies (low-cost)
- Same IP/device counts only once per 24 hours
- Rewards only for registered users
- Abnormal growth triggers manual review
Common mistakes
- Rewards are not instant -> users lose motivation
- Rules are too complex -> task completion drops
- No anti-abuse -> cost explodes
Summary
Key takeaways
1. Tasks + instant rewards + progress drive sharing.
2. Two-way rewards increase conversion.
3. Basic anti-abuse is mandatory.
Viral growth section summary
You have mastered:
- Viral design: K factor and loops
- Shareable results: result card template
- Low-friction conversion: lazy signup
- Gamified sharing: tasks + rewards
The viral growth section ends here. Next is the Knowledge Arbitrage section.
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